![]() ![]() Users then have to select those items and move them a bit to snap ![]() If you for eg subdivide an edge, those edges aren't snapped to the source. Snapping is only active while you are using any of the transform tools.There's no way to only snap to a certain object or Collection - you can easily accidentally snap to an item somewhere in the background.You have to enable some very specific settings that are not obvious.The retopology mesh is half transparent so you can see the underlying detail. The occlusion is correct and the faces aren't intersecting. What we really want is something more like this: Not only is it confusing to set it up, but the result is sub-par. You can enable In Front, but that makes the whole retopo mesh display on top of the reference, also the parts that should be occluded: One of the major issues currently, is that we have no great built-in way to display your retopology mesh on top of a high res sculpt.īy default, your mesh will intersect with the high res sculpt: In Blender’s overall workflow, which includes modeling, sculpting and animation, a major missing piece is retopology.Īs part of the overall focus of sculpting improvements, this is an area we should address.Īfter talking to we agreed to set up this document to help define how we should approach this from a UI and workflow perspective. ![]()
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